Notice: This website is continuously updated as new conference proceedings and journal volumes are published. Consequently, the figures presented here may differ from those reported in our publications.


A brief overview of our methodology is provided on the Methods page, along with references to publications documenting our approach and links to the code and data used in each study.


The reproducibility variables underlying each score are classified using an automated LLM-based pipeline, validated against a manually labeled dataset. LLM-based classification introduces uncertainty and potential bias; scores should be interpreted as estimates.

Replay-Guided Adversarial Environment Design

Authors: Minqi Jiang, Michael Dennis, Jack Parker-Holder, Jakob Foerster, Edward Grefenstette, Tim Rocktäschel

NeurIPS 2021 | Venue PDF | LLM Run Details | Input Tokens: 18,986 Total number of tokens sent to the LLM as input for this paper's analysis. | Output Tokens: 2,352 Total number of tokens produced by the LLM (including reasoning/thinking tokens) for this paper's analysis.

Reproducibility Variable Result LLM Response
Research Type Experimental Our experiments in Section 6 investigate the learning dynamics of PLR , REPAIRED, and their replay-free counterparts on a challenging maze domain and a novel continuous control UED setting based on the popular Car Racing environment [5]. In both of these highly distinct settings, our methods provide significant improvements over PLR and PAIRED, producing agents that can perform out-of-distribution (OOD) generalization to a variety of human designed mazes and Formula 1 tracks.
Researcher Affiliation Collaboration Minqi Jiang UCL, FAIR Michael Dennis UC Berkeley Jack Parker-Holder University of Oxford Jakob Foerster FAIR Edward Grefenstette UCL, FAIR Tim Rocktäschel UCL, FAIR
Pseudocode Yes Algorithm 1: Robust PLR (PLR )
Open Source Code Yes We open source our methods at https://github.com/facebookresearch/dcd.
Open Datasets No The paper refers to environments like 'maze domain' and 'Car Racing environment' and states these are 'based on' or 'extended versions' of existing environments like 'Open AI Gym', but it does not provide concrete access information (link, DOI, formal citation with authors/year) for specific datasets used for training.
Dataset Splits Yes Did you specify all the training details (e.g., data splits, hyperparameters, how they were chosen)? [Yes] See Appendix D.1 and D.2.
Hardware Specification Yes All experiments were run on a single NVIDIA GeForce RTX 2080 Ti GPU.
Software Dependencies Yes All experiments were implemented in Python 3.7.6.
Experiment Setup Yes We provide environment descriptions alongside model and hyperparameter choices in Appendix D.